Sunday, February 26, 2012

Week 5 Assignments

Assignment 1:  Dropbox article
     For this assignment we were asked to find an article dealing with adolescents using technology in the classroom to enhance their ELA skills and overall technology and educational abilities.  The article i choose is titled, "Does collaboration occur when children are learning with the support of a wiki," and was written by Yasemin Allsop who is the ICT coordinator at Wilbury Primary School.  The article goes into detail to talk about how wikis were used int he classroom to perform ELA assignments using collaborative groups.  The basis of the article is to establish a connection between collaboration through technology, and learning and using wikis to do this.  The author gives great examples and shows how wikis are beneficial.  The reason why i chose this specific article was because i have very little experience in using wikis and i thought it would be interesting to take a look at how other teachers are using wikis to help students with their English and technology skills.  I would definitely recommend this article to anyone who is interested in learning about wikis, or anyone who is skeptical of the benefits of using wikis.  Check out the link below!


Assignment 2: Edmodo account
     I was able to create a teacher and student account using Edmodo and it seems like a great tool to use for ELA implementation amongst other things.  In my current job i will not be able to use this toll unfortunately due to Internet restrictions and correctional restrictions as well.   It comes with the territory when looking at teaching in an incarcerated setting however i still would like to develop an Edmodo account for use in the future.  In using Edmodo i can see many different interesting and engaging facets that would definitely interest students.  The overall layout being like Facebook makes it very user friendly and accessible to our student body.  Some of the tools i am most interested in looking at are the polling function, the quizzing function, and the assignment function.  I would love to set up writing reponse assignments and i think the online format makes it easier and more practical for students to use for doing homework assignments.

http://www.edmodo.com/mrcarnright

Sunday, February 19, 2012

Week 4 Assignment


Assignment 1:
1. What gaming elements provide users the learning content and how? 
   The game I have chosen to use for this assignment is a free online game called Roads of Rome which has many different elements that provide learning content through the text, visual-graphic elements, and audio elements.  
   The text elements in this game act as prompts to guide the gamer through the little tasks and scenarios surrounding the premise of the game, which is to build a road for the Roman Empire.  If a player fails to analyzing the textual information then the player will not be able to complete the game and move onto harder levels.  Therefore in this case the game serves as a good way to have students read text for critical information in order to overcome challenges.
   When it comes to the visual-graphic elements, this game is much AGE OF THE EMPIRES or WARCRAFT in that the gamer must click on on screen icons in order to perform tasks such as building road, chopping down trees, and foraging for food.   There are several elements of this type of game which help to enhance a players visual search skills and spatial awareness.  A player must be able to successfully analyze the screen to complete all of the necessary tasks and skills which will lead to further learning through the games interface.
   The audio elements of this game provide the gamer with a realistic atmosphere including background music which adds to the historical ambiance.  While there is no voice chat feature the gamer can use the sounds of the game to make connections linking certain sounds to tasks being completed or a road being built, for example.  The sounds also add a level of fun for the gamer and give the game an added dimension.
2. What is the goal of the game?
   The goal of the game is to build a series of roads in order to help the Roman Empire expand and advance its civilization.  Along the way there are several different tasks the gamer must complete, each level getting more and more complex as the game goes on.
3. What are rules of playing this game?
   The rules of the game are given and prompted as a gamer progresses through the different levels through text.  In the beginning many of the rules are basic and easy to understand but they get more and more complex as the game progresses.  For example, as you advance to higher levels the game must start to gather more resources such as lumber, food, and gold, in order to complete the desired task of building a road.
4. Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related content?
   This game does have an embedded scenario design that does indeed have some curriculum related content.  As a history or ELA teacher this game could easily be used in a middle school classroom in order to reinforce some of the things a class would learn in a unit based on the Roman Empire.  While this game has some similarity to a game like CIVILIZATION, it is much more basic and follows a set path for completion.  This is why i feel the game would be best suited for a middle school classroom.
http://www.youdagames.com/Roads-of-Rome-game-info-4952

Assignment 2:  
Using "The Road to Rome" game for learning through new literacies
-Grade level
   This lesson plan is designed for a middle school classroom grades 6-8.  The skills and content being addressed is best suited for this age/grade level.
-Common core standards: 6th Grade ELA
   Reading Standards for Information Text: 1, 2, 3, 4, 7
  1 - Cite textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text.
  2 - Determine a central idea of a text and how it is conveyed through particular details; provide a summary of the text distinct from personal opinions or judgments.
  3 - Analyze in detail how a key individual, event, or idea is introduced, illustrated, and elaborated in a text (e.g., through examples or anecdotes).
  4 - Determine the meaning of words and phrases as they are used in a text, including figurative, connotative, and technical meanings.
  7 -  Integrate information presented in different media or formats (e.g., visually, quantitatively) as well as in words to develop a coherent understanding of a topic or issue.
   Writing Standards: 1, 2, 4, 5, 6
  1 - Write arguments to support claims with clear reasons and relevant evidence.
  2 - Write informative/explanatory texts to examine a topic and convey ideas, concepts, and information through the selection, organization, and analysis of relevant content.
  4 - Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience. (Grade-specific expectations for writing types are defined in standards 1–3 above.)
  5 - With some guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach. (Editing for conventions should demonstrate command of Language standards 1–3 up to and including grade 6 on page 52.)
  6 - Use technology, including the Internet, to produce and publish writing as well as to interact and collaborate with others; demonstrate sufficient command of keyboarding skills to type a minimum of three pages in a single sitting.
   Speaking and Listening Standards: 1, 2
  1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher- led) with diverse partners on grade 6 topics, texts, and issues, building on others’ ideas and expressing their own clearly.
  2 -  Interpret information presented in diverse media and formats (e.g., visually, quantitatively, orally) and explain how it contributes to a topic, text, or issue under study.
   Language Standards: 1, 2, 3, 4, 6
  1 - Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.
  2 - Demonstrate command of the conventions of standard English capitalization, punctuation, and spelling when writing.
  3 - Use knowledge of language and its conventions when writing, speaking, reading, or listening.
  4 - Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grade 6 reading and content, choosing flexibly from a range of strategies.
  6 - Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases; gather vocabulary knowledge when considering a word or phrase important to comprehension or expression.
 
   -ISTE NETS Standards:

  Standard 1: Creativity and Innovation
   -Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
  Standard 2: Communication and Collaboration
   -Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  Standard 3: Research and Information Fluency
   -Students apply digital tools to gather, evaluate, and use information.
  Standard 4: Critical thinking, Problem Solving and Decision Making
   -Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
  Standard 6: Technology Operations and Concepts
   -Students demonstrate a sound understanding of technology concepts, systems, and operations.
   -Learning Outcomes:
   SWBAT complete the tasks set aside in the video game "Roads of Rome"
S SWBAT understand the common themes of the Roman Empire
   SWBAT compose a 1 page essay following the conventions and rules of standard written english
   SWBAT distinguish the differences and similarities between actual history and the video game.

-Instructional activities (how does this game help develop language acquisition and development, both oral and written, be creative?)
   To begin the lesson, students will be asked to list and describe the things they know, or have learned about the Roman Empire.  We will have covered this topic in class the previous day, so some student may know a lot, while others may still be unsure or have forgotten.  After the students have been given a few minutes to settle down and write about their knowledge, we will then create a list of common themes we see in this topic.  After our list is complete we will move onto the game portion of the class, which is the body of the lesson.
   After our "do now" assignment, the students will be given the assignment to play the "Road to Rome," computer based video game.  This video game prompts the gamer to complete tasks designed around building a series of roads to help Caesar expand the Roman Empire.  Through the use of this new literacy students will be exercising their ELA skills through following the written directives given throughout the game, which allow the gamer to move onto different levels.  As the students progress through the different levels of the game they will be asked to keep a computer based notebook log of things that they see in the game that they remember learning about in the previous class, or things that were listed previously during the "do now" assignment.
   After the students have had the chance to complete some of the game, approximately 30-45 minutes, we will stop and have the students return to their seats for reflection and discussion.  At this time we will compare and contrast what we discussed in the beginning of class with what the students observed while playing the video game.  All the students in class will work together to create a venn diagram based on this discussion.  This will most likely take us until the end of the class however if there is time remaining the students will be able to go back to continue playing the game if they prefer.
  -Assessment
   As an assessment i will have the students post a short essay on my online blog.  The essay only needs to be around a page long describing some of the themes that were seen through the "Road to Rome," video game.  The students will also be asked to post comments to posts written by 2 other students in the class.  This will be a quiz grade.
-Debriefing
   The debriefing will take place after the students play the video game at the end of the class time, as described before.  In this case the device being used as the debriefing tool will be the graphic organizer, which will be a venn diagram.  Also, the assessment essay will serve as a good debriefing tool as well, as we will openly discuss the students thoughts through their blog posts.
• -What cognitive skills do this game help to cultivate?
   The Road to Rome, helps to cultivate many different cognitive skills mostly based around reading and technological skills.  The students must be able to follow written directions as the game progresses and in turn complete the tasks described in the text.  If the students do not properly follow the instructions they will not be able to complete the tasks and will not enter into new and harder levels.
• -What new literacies skills do this game help to cultivate?
   This game helps to cultivate many new literacy skills centered around technology use through video games.  As we look toward using new literacies in the classroom, video games can be awesome tools as long as they are used properly, this game is no exception.  First and foremost this game will act as a vessel for students to follow written instructions in order to complete the game.  Instead of reading a book about the Roman Empire, this game allows students to complete tasks associated with the Roman Empire, while reading word bubbles that pop up throughout the game.  In this way the reading is disguised through a fun activity.  The students will also hone in on their computer skills through manipulation of this game along with the spatial awareness needed to complete the game properly by seeing all the salient objects needed in the game.  Along with this the audio elements in the game are another great way for the students to draw connections between actions in the game and the sounds associated with them.  Therefore a student may be able to realize that a task was completed without having to look up at the portion of the screen where the task was being done.  Through studies researchers have been able to prove that gamers are much better at picking out details in appearance and sound and are more spatially aware of the things around them.  This game acts in the same way and is a great way to use new literacies to enhance ELA and technology skills.

Sunday, February 12, 2012


Week 3 Assignment


Learning Task #1
     After reading the three assigned documents i feel like i have a much more in depth understanding of these "new literacies," and how they are used and perceived in our modern world of education.  The first thing i found most interesting in reading these articles is the fact that these new literacies cannot be defined because they are constantly changing and evolving along with technology.  Through the use of information and communication technologies, or ICT's, these new literacies are being taught and mastered at too few schools around the country.  The whole idea in teaching new literacies is to get students ready to leave the school system with ample college and career skills in technology.  The way we read, write, and communicate is changing and it is up to administrators, teachers, parents, and students to prepare for the future.  The time is now for school systems to start from the ground up in changing curriculum to support technology in the classroom.  With that being said it is up to everyone again to provide for this technology through grants, aid, resources, and plenty of professional development!


Learning Task #2


Which ideas from the video reflect what the ELA teachers you interviewed are currently doing to integrate technology with their literacy instruction?


The ELA teacher i have interviewed uses computer based technologies on a daily basis to help enhance her lessons.  She uses the Internet in her daily lecture and class time to show videos and use other web based applications.  She also has the students use the Internet in class on a semi regular basis.  There are some good websites we have access to that are ELA related and my ELA teacher also has students often respond and use word processing software to complete assignments.


How can you help change their instructional practices to include the use of technology and the Internet in their literacy and content-area curriculum?


I think that i can help to implement more technology and Internet literacy in the classroom by showing and teaching my ELA teacher more about the available resources that are out there for teachers to use.  I could also help to turn non-technology based assignments into ones which could easily incorporate computers or the Internet with little difficulty.  Just through the first few weeks of this course alone i have already learned some great techniques and tools that could be used in an ELA curriculum at any grade level.


What professional development and/or resources will they need in order to make these changes?


Any teacher who wants to include more technology into their classroom without the knowledge needs an ample amount of professional development to do so.  Just purchasing or allotting the technology is not the answer if the teacher is not familiar with how to use it.  I personally have gone through some excellent professional development when it comes to both SMART software and Google applications that has helped me to use these tools to their best extent.  Along with professional development our ELA teacher will need the ability to contact someone at any time in order to help troubleshoot potential problems that may arise.


What ideas do you have for grouping students so they will have equal access to technology in the classroom?


I think that the best way to ensure that students have equal access to technology in the classroom is to make sure that all classroom teachers and students have all technological resources available to them on a daily basis.  Obviously many schools do not have the money available to give every teacher the same technology, however i feel that schools should do all they can to share materials.  Things such as computer labs and laptop carts are great ways for schools to share resources.  I think it is also important for schools to give professional development to all of the teachers equally so that they all know how to use the most current technology.  Along with this school administration must insist that teachers do all they can to meet technology standards and actually use technology in their classrooms.




Learning Task #3: 


                                                                 Google Docs


Grade level: 
-10th


Topic: 
-Google Docs collaborative Writing assignment for the Vietnam War


Standards addressed:
Common Core State Standards for ELA and Literacy
-Reading Standards for Literature: 2, 4, 5, 6
-Reading Standards for Informational Text: 3, 5, 6
-Writing Standards: 1, 4, 5, 6, 9
-Language Standards: 1, 2, 3, 4, 5, 6




Learning outcomes:
-SWBAT collaborate effectively on a project with their peers
-SWBAT write a well thought out response to a reading excerpt (chapter)
-SWBAT utilize technology to complete an in class ELA assignment
-SWBAT edit and revise any work that contains grammatical, spelling, or formatting errors


Technologies needed (equipment or software or Internet connection):
- computers, Internet access, student google docs accounts


Timeline for implementation (how many classes needed):
- We will need approximately 2 classes to implement this lesson in our class.  Our classes are around 2 hours long so the students will have 4 hours to work on this lesson.
- On the first day of class students will read a chapter that has been previously assigned to them from the book, "The Things They Carried," by Tim O'Brien.  This book is a historical fiction story about a group of soldiers during the Vietnam War.  Each chapter is a story in and of itself and therefore can be read as such.  After they read their respective chapter each student will log onto Google Docs and answer the questions that correspond to their chapter.  After they finish their questions the students will then comment on each of their classmates chapter questions which were answered on the same Google Doc.  At the end of class we will discuss all of the chapters and possible themes, similarities, and differences we see occurring.
- On the second day of classes the students will again log into Google Docs and go to the same Doc that we were working on the previous day.  Today however the students will complete and compare contrast essay pitting their chapter against one of the other chapters another student read.  They will discuss the similarities and differences in the two chapters and write a ell formatted essay.  When they are done the students will be paired up and given the task of peer editing each others essays.  The Students may use other sources including a computer based encyclopedia, history.com, national geogrpahic.com, or discover channel.com to research more about the Vietnam War, in case they have any further questions about the topic.


How can it be integrated and implemented in the lessons? (for example, use blogger during class or after school homework?)
- Since i work in an incarcerated situation it would be impossible to give homework assignments that utilize computers or technology, therefore the work will all be done during class time.


Assessment (on writing skills and technology skills):
- The assessment in this case will be the essay that is going to be written during the second class.  Although the students will have a chance to edit the essay it will still be a good test for how well the students use technology and to see their writing skills in action.